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(loo 'wem)

Type & SizeSmall Magical Beast (Chaotic)
Hit Dice10d10+40 (95)
Initiative+2 (Dex)
Speed50 ft.
Armor Class19 (+1 size, +2 Dex, +6 natural), Tch/FF: 13/17
Base Attack/ Grapple+10/ +9
AttackBite +15 melee (1d6+4 / 19-20)
Full AttackBite +15/+10 melee (1d6+4 / 19-20) and Tail +9 (1d4+1 plus Poison)
Space/Reach5 ft./ 5 ft. (10 ft. with bite)
Special AttacksDistended Bite, Furious Rage, Improved Trip, Poison
Special QualitiesDamage Reduction 5/lawful, Low-light Vision, Scent, Spell Resistance 16
SavesFort +11, Ref +9, Wil +4
AbilitiesStr: 16, Dex: 14, Con: 18, Int: 6, Wis: 12, Cha: 12
SkillsHide 13, Listen 7, Move Silently 9, Spot 6
FeatsAlertness, Iron Will, Improved Critical (Bite), Weapon Focus (Bite)
Climate/TerrainTemperate Forests or Plains
OrganizationSolitary or Pair
Challenge Rating9
AlignmentUsually Chaotic Neutral
Advancement Range11-12 HD (small), 13-16 HD (medium), 17-18 (large)

Rushing towards you is what appears to be a small dirty boar. Just outside your swing it stops and opens its maw. Its teeth and jaw, half its lower head, darts out at the end of a long muscular appendage and snaps at your leg.

Thought to be the descendants of boars-like creatures from Limbo, Luwem appear as smaller than average boars when unprovoked. They are unremarkable save for their odd tails, which are longer than a normal boars tail, and has a bulbous tip. Luwem often have seeds and spores from the surrounding vegetation stuck to their bristly coats and it takes a DC 30 spot check to notice the oddity of the tail. It is when it is in combat that the Luwem reveals its true nature. As if separate from the normal structure of a boar's skull, the lower jaw and the upper teeth, basically all the bone below the nose, become distended and can shoot out to attack foes before they can close in on the creature.

Luwem are intelligent, though barely smarter than animals. They take pride in their conquests and will drag the bodies (and equipment) of those it kills back to its lair so as to impress prospective mates.


Luwem prefer to ambush its prey, but once engaged in combat it dedicates itself wholly to carnage. Half (round down) of the damage from its tail is bludgeoning while the rest is slashing.

Distended Bite (Ex): When attacking, a Luwem can choose to distend its mouth from its skull which allows the Luwem to make attacks with a 10 ft. reach. The distended mouth appears skeletal, as if its lower jaw and upper teeth have ripped away from the cheeks and are connected to the throat by a thick tubular of muscle.

Furrious Rage (Ex): When damaged in combat a Luwem will enter a mad rage. In this state the Luwem gains a Strength and Constitution bonus of +4, a +2 bonus to will save, and a -2 penatly to AC. In addition, the Luwem continues to fight even if disabled or dying and will fight for 1d3 rounds after it has reached -10 hp.

Improved Trip (Ex): If a Luwem deals damage with its bite it can attempt to trip the opponent as a free action without provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Luwem.

Poison (Ex): The tip of a Luwem's tail appears as a small pourous, plant-like, sphere with several barbs. As the barbs scrape along the opponent's flesh a poison is injected. Injury, Fortitude DC 19, initial and secondary damage 1d4 Str. The save DC is Constitution-based.

Skills: Luwem receive a +4 racial bonus to Hide and Move Silently when in forests or tall grassed plains.