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NERPS!

NERPS! for you, NERPS! for me, NERPS! for love, NERPS! for above, NERPS! for science, NERPS! for giants, NERPS! for history, NERPS!for her story, NERPS! for order, NERPS! for the border, NERPS! for anarchy, NERPS! NERPS! for podiatry, NERPS! for Nolan, NERPS! for winters, NERPS! for splinters, NERPS! for depressions, NERPS! for impressions, NERPS! for commies, NERPS! for swamis, NERPS! for Corey, NERPS! for the South, NERPS! for your mouth, NERPS! for warmth, NERPS! for clourmth, NERPS! for Josh, NERPS! for rugs, NERPS! for slugs, NERPS! for your head, NERPS! for the dead, NERPS! for your screen, NERPS! for your spleen, NERPS! for Josh, NERPS! for ants, NERPS! for rants, NERPS! for toes, NERPS! for shows, NERPS! for watermelon, NERPS! for fodder sellin', NERPS! for jokes, NERPS! for blokes, NERPS! for Marc, NERPS! for sexes, NERPS! for hexes, NERPS! for pleasure, NERPS! for measure, NERPS! for life, NERPS! for strife, NERPS! for the runs, NERPS! for your buns, NERPS! for your hair, NERPS! everywhere, NERPS! for Toshi, NERPS! for presidents, NERPS! for partial dents, NERPS! for your mother, NERPS! for your brother, NERPS! for Colter, NERPS! for summers, NERPS! for bummers, NERPS! for headaches, NERPS! for red lakes, NERPS! for shamans, NERPS! for Brahmans, NERPS! for your cyber, NERPS! for the imbiber, NERPS! for Jared, NERPS! for ovaries, NERPS! for poverties, NERPS! for cars, NERPS! for Mars, NERPS! for lunch, NERPS! for a munch, NERPS! for Hanz, NERPS! for waiters, NERPS! for skaters, NERPS! for deckers, NERPS! for hecklers, NERPS! for pain, NERPS! for rain, NERPS! for Cthulhu, NERPS! for spitting chew, NERPS! for the wireless, NERPS! for the heirless, NERPS! for Paul, NERPS! for yellow, NERPS! for a mellow, NERPS! for spills, NERPS! for trills, NERPS! for baseball, NERPS! for lace malls, NERPS! for Charlie, NERPS! for ovens, NERPS! for covens, NERPS! for beer, NERPS! for steer, NERPS! for vacations, NERPS! for sensations, NERPS! for Jerry, NERPS! for gas, NERPS! for sass, NERPS! for NERPS!

NERPS!

The gaming system of Shadowrun, as with any evolving system of thought, has changed since the original first edition Shadowrun main book. By "gaming system" I mean the tone and atmosphere of the role playing game, not necessarily the actual mechanics of the rules.

Such is the evolution of the use of advertisements in Shadowrun gaming supplements. Where in the early sourcebooks, nearly every page had its own commercial centered on the world of the 2050's. Now it is rare that you find them anywhere in the Shadowrun universe. In the Seattle source book alone there were advertisements for everything from hospitals to the Renton Mall to the Big Rhino. The emotions that were conjured when you opened the London source book and there stood five (meta) humans, holding hands, with the caption reading "Unleash Your Inner Abilities! Join the Universal Brotherhood to Build a Better Tomorrow!" you felt that sense of awe and fear that 'they're everywhere.'

These commercials added to Shadowrun in a way that many other role playing games fail to do; it gave the game universe a subtle background. Not where the background affected important aspects of the player's lives but where it added that extra (double-thick) flavor to the role playing. Is John the Ork a Slurpee-doos or a Snorkels kind of guy. Me? I'm a Fizzygoo fragger all the way.

Now I'm not all displeased with the way things have gone in the Shadowrun universe, not in the least! In exchange for the NERPS! we got more room for textual information dealing directly with role playing centered around the Biz. Here the serious, down to business, side of the game is played through. This has left the work of the social comedy up to the gamers. This allows freedom to tailor the NERPS! accordingly to everyone's game. So here is the first of "Where's the NERPS!" articles that I hope will contribute to create a rich NERPS! world that is a shared NERPS! world.


Where's the NERPS! vol. I