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Shadowrun Drugs

Below is an expanded illegal/street drug list for use in the Shadowrun game. The drugs below follow the rules for addiction, tolerance, edges, etc., found in Man & Machine.

It should be noted that the following drugs are for the GAME Shadowrun, in that the fictional characters within the game context will be the ones using, abusing, buying or selling these substances on a fictitious level. This warning is not so much as for the other gamers out there but the chance that a non-gamer may happen upon this site and not understand.

Of course, GMs are free to modify the information below to best suit their game, or more finely tune the below information to reflect more accurate information on the nature of illegal drugs.

DrugsVSpdDurDmgAddTEdgeFix/UUSAvEffect
Hallucinogens
DesignerVSpdDurDmgAddTEdgeFix/UUSAvEffect
Crystal Dreamg1t2D6mNA6W/6P31/56h5Drop6/12h-3R, +2pr, +1A
E T Cg1D6m1D6x10mNA6M/3P25/101d20pill4/12h-1R, +1C
LSDVSpdDurDmgAddTEdgeFix/UUSAvEffect
Speedy Acidg1D6m1D6hNA4P150/1003d3hit2/5h-2R, +1pr
Clean Acidg2D6m1D6hNA3P150/1001w4hit2/6h-2R, +1pr
Pure Acidg4D6m1D6+1hNA2P150/1001w5hit3/6h-2R, +1pr
MarajuanaVSpdDurDmgAddTEdgeFix/UUSAvEffect
Shwag-Marajuanah6D6m1D6x10mNA1M1500/10001w201/8th2/30m-1R
Mid Grade Marajuanah4D6m1D6x10mNA1M1500/10001w301/8th2/1h-1R
Green Marajuanah3D6m1D6x10mNA2M1400/10001w401/8th3/2h-2R
Purple Buddah2D6m1D6x10mNA2M1350/9001w601/8th3/4h-2R
OtherVSpdDurDmgAddTEdgeFix/UUSAvEffect
Peyoteg10D6m1D6hNA1M150/2001w20button6/12h-1R, +1AP, -1AA
Shroomsg6D6m1D6x10mNA2M1100/5003d201/8th4/6h-1R, +1pr
Uppers
AmphetaminesVSpdDurDmgAddTEdgeFix/UUSAvEffect
Crankh/g1D6t12-B hNA4M/2P25/502d20gram4/12h+1R, MsE
Speedh/g1D6t12-B hNA4M/3P25/502d30gram4/12h+1(R, I), SsE
High Grade speedh/g1D3t10-B hNA5M/4P24/401d40gram5/24h+1(R, I), SsE
Wizg1D6t8-B hNA4W/3P25/502d30gram4/24h+1(R, W, I), MsE
Coca DerivativesVSpdDurDmgAddTEdgeFix/UUSAvEffect
Low Grade Cocaineh/g1D6t8-B hNA4M/3P210/1003d40gram2/6h+1(R, pr), -2CE, 1/2WE
Mid Grade Cocaineh/g1D3t8-B hNA5M/4P25/502d50gram3/6h+1(R, pr, C), 1/2(C, W)E
High Grade Cocaineh/g1D2t10-B hNA6M/4P34/501d60gram3/12h+1(R, pr, PR), (1C, 1/2W)E
DesignerVSpdDurDmgAddTEdgeFix/UUSAvEffect
Downers
Opium basedVSpdDurDmgAddTEdgeFix/UUSAvEffect
Opiumh/g3D6t80-Bx10mNA4M/4P25/202d1001/8th4/24h-1R, +1(A, PR)
Heroinh/g/j1D3t6-B hNA6M/6P41/21d60gram5/24h-1R, +1A, +4PR
AlcoholsVSpdDurDmgAddTEdgeFix/UUSAvEffect
Standard Drinkg3D6m60-Bx10m4Ms2M1100/5002d2-5various1/15mAs damage
Abbreviations:
V = Vector (h = inhalation, g = ingestion, j = injection),
Spd = Speed (Imm = Immediate, t = turn, m = minute, h =hour),
Dur = Duration (B=body, t=turn, m=minute, h=hour, d=day), Dmg = Damage,
Add = Addiction,
T = Tolerance,
Fix = Fix Factor (w=weeks, d=days, h=hours), Av = Availability (m=minutes, h=hours, d=days),
/U = per unit,
US = Unit Size,
Effects: pr = perception tests, B = Body, Q = Quickness, S = Strength, In = Intelligence, W = Willpower, C = Charisma, R = Reaction, '+#I = +#D6 Initiative Dice, PR = Pain Resistance, AP = All Physical TNs, AM = All Mental TNs, A = All TNs, AA = All Astral TNs FA = Forced Astral, L = Light Wound, M = Moderate Wound, S = Serious Wound, D = Deadly Wound, s = stun, E = at end of effect