Archive for the ‘Gaming’ Category

Updates (from the fringe IX)

Friday, August 27th, 2010

Just a quick update. I have worked mostly on naming locations, geographical features, on the map so there has been no addition to the timeline, but 3 full pages of single line geographical entries is quite a bit of information.

Chapter XI, Section F & G: Historical Overview & Khormadal Timeline: 49 pages (still).

Chapter XI, Section B, C, & D: The World, Physical Geography, & Cultural Geography: 62 pages.

Chapter XIII, Section A: Glossary: 36 pages.

Total project size, not including maps: 302 pages.

Average pages per week: 4.375 (-0.24 change from two weeks ago)

Average pages per day: 0.547 (-0.12 change from two weeks ago)

Tentatively finished sections/chapters size: 155 pages.

Updates (from the fringe VIII)

Friday, August 20th, 2010

Well, it’s been a slow week. Mostly, I’ve been working on updating the map, which happens about one every couple of months. This is where I go over my main continent map of Khormadal and make sure the names of locations are correct. I’ve not used the proper language names for some geographical entries of “hills,” “forest,” “river”, etc. so I’ve spent a lot of this week updating the map from “Blah-blah river” to “Blah-blah [species language name for river].” It’s subtle but in the end it helps to recognize what species is predominate in a particular region based on the names of the geographical features.

Chapter XI, Section F & G: Historical Overview & Khormadal Timeline: 49 pages.

Chapter XI, Section B, C, & D: The World, Physical Geography, & Cultural Geography: 59 pages.

Chapter XIII, Section A: Glossary: 35 pages.

Total project size, not including maps: 298 pages.

Average pages per week: 4.43 (-0.24 change from two weeks ago)

Average pages per day: 0.55 (-0.12 change from two weeks ago)

Tentatively finished sections/chapters size: 155 pages.

Updates (from the Fringe VII)

Saturday, August 14th, 2010

Well, last week I missed my Friday deadline to post and had only added a page to my totals (largely due to making many small changes/additions to the map which is time consuming and not because of lack of time or lack of drive).

And this week I missed the Friday deadline to post, but figure what the hell, better to have an Update than to have to explain why there is an Update part V but no Update VI (which would be last week). So even though I’m explaining why there is no Update VI the plan is to set the precedence that I don’t skip Updates, just the Friday Update may appear (mysteriously?) on the Saturday or Sunday after that Friday, maybe.

On to the numbers…hehe, wait, okay, first lets take a look at where I’m at in this whole mess as previous posts indicate that the total project size is “290 pages, not including maps.”

Anyone hear of Freemind opensource software? It’s a mind-mapping software, which sounds like it’s an at home MRI toy (now that would be fun, imaging my mind thinking about the image of my mind and so on), but really mind-mapping is just basically fancy flow-charts. Well, being free, Freemind definitely saves on paper drafts of the basic outline of this, well, campaign sourcebook. And as you can see below, you can add cute little check marks (and other graphics) to indicate when a section is tentatively (or totally, but for me it’s tentative) finished.

Top level of Freemind map

Top level of Freemind map

You can click to embiggen, as they say. So the main hub, is Agrros Guleth (the dwarven name for the planet, “Gul” means skin, “eth” is the preposition “of,” or “of the,” and Agrros means “the world in it’s totality, which includes depth,” so the translation is “Skin of the World,” concerning itself with the surface primarily). Off of the main hub are two sub-hubs, “Khormadal,” and “Maps et. al.” Khormadal is the proper name for the continent I’m focusing on, and its hub is for the text (while maps are for the maps, natch), and the sub-hubs within Khormadal are arranged as the index, so those hubs displayed are the chapters; Chapter 1 introduction, Chapter 2 Species Guleth (though I just realized I need to rename the chapter of Species Agrros, “Species World,” or to be dwarven grammar correct, Agross Species-eth), etc.

Anyone of those chapter hubs can be clicked on to reveal the sections within those chapters, for example;

Freemind index species chapter detail

Freemind index species chapter detail

There’s the species chapter expanded.

Essentially what this shows is that I have ten chapters tentatively finished (that’s the 290 page total from two weeks ago minus the history, geography, and glossary entries that I’m currently working on) with three chapters, “Geography & History,” “Flora, Fauna, & Creatures,” and “Appendix” to go.

Freemind index geography & history

Freemind index geography & history

Expanding the Geography & History chapter hub reveals the sections I’m working on. Section A. Space & Time, is tentatively finished and short, though I plan to add some images of the Agrros Guleth solar system and maybe some more information on the other visible planets of the system in addition to what I have already. Section B. The World is also short, just a basic description of the size of the planet, one paragraph descriptions of the continents, and a table listing what sentient species are/were native to which continents “from the beginnings of the emergence of those species.”

Sections C & D, “Physical Geography,” and “Cultural Geography,” are combined in the same Word document (along with section B) and is the “geographical and historical place holders” page count that I’ve been referring to in these “Updates,” (though I should change “historical” to “cultural”).

Section E. General History of the Known World is a rough and haphazard word document that I’m going to be re-working once I finish the rest of this chapter.

Sections F & G, “Historical Overview of Khormadal”, and “Khormadal Timeline” are contained in one Word document and it’s section G that is my main focus currently. This document is what I’ve been referring to as “historical entries” in these updates.

Once I finish section G, I can then extract the Valdain human’s entries in the timeline and expand upon them for section H. Valdain Timeline as needed.

The Glossary is in the Appendix chapter, which will also include, possibly, a “kings list” which will simply list the names, birth dates, and reigning dates for the kings, queens, emperors and other major heads of the nations (I say possibly only because it would be nice to keep the sourcebook under 400 pages), and an index for ease of reference.

So now with the numbers…

Chapter XI, Section F & G: Historical Overview & Khormadal Timeline: 48 pages.

Chapter XI, Section B, C, & D: The World, Physical Geography, & Cultural Geography: 57 pages.

Chapter XIII, Section A: Glossary: 35 pages.

Total project size, not including maps: 295 pages.

Average pages per week: 4.67 (-1.08 change from two weeks ago)

Average pages per day: 0.67 (-0.15 change from two weeks ago)

Tentatively finished sections/chapters size: 155 pages.

Have an excellent weekend and following week, ya’all :)

Updates (from the fringe part V)

Saturday, July 31st, 2010

45 pages (font size 10) historical entries

56 pages geographical & historical place holders

34 page single-line entry glossary of cities, nations, ruins,  geographical names, wars, and prominent individuals.

33 MB (still) main map file size.

Total project size so far; 290, not including maps.

Average pages per week: 5.75

Average pages per day: 0.82

Sample of historical text:

Background info: The Wovilithkirvelszen, a giant word meaning “Demonbinders” (Wovilith = noun: demon, kir =  verb: bind, vel = nomilnalizer so kirvel = “that which/who bind(s)”, szen = plural), have invaded the desert gnolls called the Ighe, beginning a war between the two groups, with the Wovilithkirvelszen enslaving and recruiting the central Ighe. The “current date” for the whole of the fantasy world is 3644 EF and the following starts over 3,000 years earlier at 491 EF…

Ighe-Wovilithkirvelszen War (Ighe – Wovilithkirvelszen, Ighe) 491 EF – (end of war not yet determined)

491 EF As the central Ighe align themselves with the Demonplague, the Wovilithkirvelszen build the fortification of Setnusath Nar, “Desert’s Edge,” (present day ruins of Vrokotlar) at the northern edge of the Ishurezrit on the Dilgoraux Tul Soch which causes the northern tribes to unite against them, starting the Ighe-Wovilithkirvelszen War.

492 EF The Wovilithkirvelszen begin a massive campaign against the Ighe gnolls in the northern Ishurezrit desert. While several large bands of warriors stay to fight against the Demonplague, most of the northern tribes escape east into the Krishdra Napalnaul and head south into the Biniwasan Gudatlag Nikwa where their presence strains the emerging Ighe city-states of Urtirgrenit, “Walled-camp,” (present day ruins of Frembekiwa) and Shauda (present day ruins of Shedabekiwa).

493 EF The Wovilithkirvelszen eradicate the remaining northern Ighe gnoll opposition and build the fortifications of Lurst Mauladhemethru, “Keep Greenfields,” (present day ruins of Klutekikor) on the Dilgoraux Tul Soch (the course of the river having since changed) and Vuz Ulshav, “Fort Black-fly,” (present day ruins of Olnagur) on the Filitiv Dhauln (the course of the river having since changed).

496 EF With the help of their Ighe gnoll enslaved allies, the Wovilithkirvelszen push further east into the Ishurezrit desert, forcing ever more tribes to retreat to the city-state settlements of Urtirgrenit, “Walled-camp,” (present day ruins of Frembekiwa) and Shauda (present day ruins of Shedabekiwa). Urtirgrenit and Shauda become excessively militant, conscripting all able bodied adults into militias while their gnoll-shaman leaders begin summoning elementals and demons to fight against the encroaching Wovilithkirvelszen. The Demonplague build the fortifications of Waulkos (present day ruins of Eretkekrog) on the north-eastern edge of the Ishurezrit desert and Maulakhros (present day ruins of Okranodludnaul) on the Dilgoraux Tul River (which as since changed course).

498 EF Pushing the last of the Ighe gnolls out of the Ishurezrit desert, the Wovilithkirvelszen build the fortification of Lurst Zamred (present day ruins of Demkutgol) on the western Agbithko River on the eastern edge of the Ishurezrit desert.

Here is a map of the general region of the conflict (click to enlargen):

And while the Wovilithkirvelszen will obliterate nearly all of the Ighe by 516 EF, here is their total expansion by 540 EF…

(where the dark shaded areas are the Wovilithkirvelszen incursion, the orange are gnolls, the purple [in the south] are the giants, the pink are minotaurs, the magenta are ogres, and the red [north-east and south-east corners] are orcs).

Updates (from the fringe part IV)

Saturday, July 24th, 2010

43 pages (font size 10) historical entries

54 pages geographical & historical place holders

32 page single-line entry glossary of cities, nations, ruins,  geographical names, wars, and prominent individuals.

33 MB (still) main map file size.

Total project size so far; 284, not including maps.

Updates (from the fringe part III)

Saturday, July 17th, 2010

42 pages (font size 10) of history entries.

52 pages of geographical & political place-holders.

31 page single-line entry glossary of cities, nations, ruins,  geographical names, wars, and prominent individuals.

33 MB (still) main map file size.

Total project page size…280 pages so far, not including maps.

And now with three data points over two weeks a rough estimate is 6.5 pages a week. Which doesn’t sound bad. But I still haven’t broken through, into my next historical era, which are the years 2,000 EF – 2,600 EF. In writing up the earlier millennia I used broad strokes to generalize events and then upon reaching the early 1100’s I started placing cities, sites and other important places on the map. However, by the time I reached the 16th century EF, I realized that several cultures had already built cities during the pre-EF eras…some of which would still be inhabited, others lying in ruin, but in either case should be documented (at least for the larger cities, sites, and events).

So. I’ve jumped back in time and I am currently working my way back up to the ~16oo’s, and I’m currently playing in the dark era of the 5th to 8th centuries EF. A very bad time for the majority of inhabitants of Khormadal, as an evil spreads across the continent, subjugating, enslaving, and slaying all who got in their path. Just before this evil’s arrival, the cultures on the continent were fairly independent of each other and living in their own regions

Khormadal culture distribution circa 300 EF

Khormadal culture distribution circa 300 EF

(click to enbiggen or unlagrify). Red are orcs, orange are the gnolls, purple are the giants, magenta ogres, and pink minotaurs.

In 356 EF the evil first arrives on the central western coast of the continent and by 480 EF it has spread up and down the coast:

Khormadal circa 480 EF

Khormadal circa 480 EF

The coast tribes of minotaurs have had their southern territories conquered and the central ogres are fearful of the evil to their west but the rest of the continent is blissfully unaware. But within the next century the evil spreads far.

Khormadal circa 575 EF

Khormadal circa 575 EF

The west-central ogre and gnoll cultures have been completely eradicated by the evil as  several other cultures battle the encroaching terror. Just over a hundred and fifty years later and the evil has spread to nearly half the continent.

Khormadal cica 735 EF

Khormadal cica 735 EF

At the height of the invasion, around the mid to late 800’s, nearly every culture on the continent has had to fight against the horror.

Khormadal circa 885 EF

Khormadal circa 885 EF

Of course, during these several centuries all the cultures are not stagnant, they move, expand, and shrink on their own in conjunction with dealing with the malevolent presence. Over night, in 896 EF,  the evil disappears, gone, leaving only lingering pockets of nightmares here and there. Yet even fifty years later the cultures are reluctant to expand into their lost territories, leaving a vast cultural-presence-void across the continent.

Khormadal circa 950 EF

Khormadal circa 950 EF

The next thousand years recounts the expansion back into those areas in addition to the arrival of dwarves and elves.  But I’ll save that for another post.

Immersion

Wednesday, July 14th, 2010

Have you ever spent so much of your life dealing with a subject that you begin to see it everywhere? After years of working on the physics part of my degree the mindset, life-style even, of physics has become a part of the way I see the world. I saw the first episode of Starz’s “Gravity” a week ago and as one of the characters drives his car off a cliff and lands it in the swimming pool of a passing cruise ship a flag went off and said to myself, “nope, not going to happen, not off that cliff, not there.” The next day I went to Google Earth, found the best place to drive off that cliff and did the calculations. Even if he hit 100 mph before launching off the cliff, and ignoring wind resistance, the best he’d get is down to the beach below.

But there is another element of immersion in my life, one that’s much stronger and stranger. For years, over a decade, I was immersed within this system, so much so that when I see something like this, of all things a Calvin Klein ad, my mind screams; Shadowrun! And immediately I’m thinking of the fantasy world where I got my first economics course, where I first learned about nanotechnology and the Mayan Calendar, where I first came to entertain the idea of a Dragon as president and will never look at bugs the same way. It’s where I first learned about the Yakuza, the Mafia, and the Russian Mob.

It was Shadowrun, with its blending of ancient histories and just-around-the-corner future technologies that fundamentally influenced my decision to double major in history and physics.

This isn’t to say that I believe that in 2011 (the Maya were off by a year after all) that magic will come back into the world, that Native Americans will take over the western half of North America because of their ability to wield the new magic, or that a dragon will take over Mercedes Benz (and other German companies)…but when I see VR being developed in the real world like that link above, I can’t help but get a little giddy over the thought of it all.

Updates (from the fringe part II)

Saturday, July 10th, 2010

39 pages (font size 10) of history entries.

52 pages of geographical & political place-holders.

29 page single-line entry glossary of cities, nations, ruins,  geographical names, wars, and prominent individuals.

33 MB (still) main map file size.

Total project page size…275 pages so far, not including maps.

yeah, one day and week at a time…

Updates (from the fringe)

Saturday, July 3rd, 2010

37 pages (font size 10) of history entries.

48 pages of geographical & political place-holders.

27 page single-line entry glossary of cities, nations, ruins,  geographical names, wars, and prominent individuals.

33 MB main map file size.

Total project page size…267 pages so far, not including maps.

The continent so far

With another ~2,000 years of history to develop it almost feels like this will never end and I can’t start anything else until this project is done. One day at a time though and it will be done.

Current Project

Tuesday, March 30th, 2010

I’m immersed in a project that pretty much takes up all of my life. It’s difficult to justify it because, well, it’s fantasy. And despite my love for things fantasy and sci-fi I’ve found that there is that overarching super-ego societal nag in the back of my head that whispers something along the lines of “your work on fantasy holds no value,” and makes me look at my novel as “true art.”

Of course my ego and id say “fuck that” (well, the id says that, the ego is a little less crass). Anyone who’s read Ende’s The Neverending Story knows that fantasy is high art. In essence, I’m working on my battle against the Nothing.

The basic concept is that I want a world to play in.  While I want to write stories set in this fantasy world I’ve discovered that I have a bit of a god-complex and need to create the entire world. This is not something that can be done in six days (well, and not be rushing things with quick fixes). First, of course, you have to figure out how big the planet is (which will let you approximate the gravity) as well as how far away the planet is from it’s sun (and the mass of its sun) in order to determine how long a “year” is for the planet.

Next, of course, comes a rough map of the world (note, all my maps have been made with CorelDraw 12, which I bought for $5.00, and I’ve only done quick and dirty screen-captures + cropping in order to post here).  With a rough map, you can outline things like ocean currents (displayed below) and tectonic plates (not shone):

Here we have major continents labeled, as well as “Lands of the Old Empire”, and warm and cold (yellow and green respectively) ocean currents.

At this point you may be wondering, “it’s freakin’ fantasy, man! Why do you need all this?” My answer is that I want as real a world as I can make. There’s the concept in sci-fi writing that you should severely limit the impossible; introduce only one fantastic “thing”, like faster than light travel, then place everything else well within reality.  Rod Serling even went so far as to say “fantasy is the impossible made probable. Science Fiction is the improbably made possible.” I’m a huge fan of Shadowrun, the whole “merging of magic and machine,” and I want to emulate this within my own setting; a solid basis in reality while adding the layer of magic. Also, because it’s fun. Starting on this project haphazardly some 10 years ago, dealing with the gravitational forces and periods of the planets, is what prompted me to get my physics (and history) degree.

So after the “basics” of the planet as a whole, I set about making a rough outline of the sentient species. Then I decided (as part of that super-ego complaining that there’s no use to doing all this) to incorporate the whole endeavor to be used as the setting of a role-playing game. Under the current version, I’m working on integrating it to Dungeons & Dragons 4th edition, but I had originally written up much of it to be used for the Hero System.

Once I had the world outline, and the sentient species outline, I decided to focus on one continent, which I named Khormadal. This is basically where I currently am at in the process. It’s tedious because saving the enormous map file of the continent takes about 1 minute and I need to save after every time I add a label to a geographic feature or insert a town…otherwise the program crashes on me. Here’s the map of Kormadal as of today:

Of course, this is just a screen capture (and for some reason WordPress is elongating the image, even though I’ve double checked the settings, so I’m reducing the size by an additional 80% and it looks “more” accurate), so the individual labels are only black or while blobs that somewhat resemble text in this image. Taking a more detailed screen-capture of the northern region of the continent gives us this:

The yellow, red, and other colored lines are tribal and national borders of the various species, which aren’t going to be present in the final version (which I plan on sending to cafe press to print poster size, natch). I’ve put the national boundaries into one layer (originally drawn in a previous save of the file, then saved the borders as a png image, and overlaid it onto the master file so as to reduce total file size) which can be “unseen” with a click:

But even still, it’s difficult to make out the names of areas, so here is a blow up of the center coastal region:

As I’m filling in the map, I’m writing the history of the continent. It’s a very simple history; ”

[Date] These tribes expanded into this region.

[Date] This kingdom invades this region.

Which gives me a flow of the various cultures. In a separate, simple-version, map of the continent I have layers for each species for specific, but arbitrary, points in the history of the world (starting around -20,000 EF to about 3,644 EF, where EF is “Empire Founding” for that “Lands of the  Old Empire” Empire on the world map. From -20K EF to -5K EF I move in 5,000 year increments, and then have layers in about 800 year increments to 3,644 which is the “current era”).  This way, I can look at the older increment layer and determine where the species migrate to for the next increment. Below shows the difference in locations of the species from 1,300 EF to 2,000 EF:

It’s difficult to tell in the actual CorelDraw file, let alone this screen-capture, how the layers interact. And I’m often toggling between two adjacent layers to see how they change. Take the bottom left region of Purple, light purple, red, with a small area of pink on the left and orange on the right. The light purple is where the 2,000 EF purple “invades” the 1,300 EF layer of red.

For each of these region changes for the species, I have to add the date and description in the main history file; which is times new roman font size 10, and 23 pages long for the full history. But after the full history I include the specific dates for each of the species-tribes/kingdoms, so the word document is 82 total pages long (and I still need to complete the history from about 2,000 EF to 3,644 EF).

Now when I say “cultural group x expands into region y” I have to look at the current-time map, see who currently occupies that region, and then decide how that current culture has named that region. For the north-central humans it’s fairly easy as I’ve decided that their language is translated into English. But for the other cultures, I need to craft their languages, the grammatical structure as well as individual words. Then, once I decide on how the current-culture names the region/geographical feature, I enter it into the Geography word file (which is currently just a list of the names and their translations). Take this region for example:

The Goldosh culture inhabits the area on the left and top of the image, the Hegeni on the lower right, and the Izulen (name not shown) inhabit most of the mountains on the right.

“Neggaulash” in the Goldosh’s language means Salt Desert, and the name of the lake in the top center is “Seknegumat”, which means Bitter-salt Lake. “Neg” is the Goldosh’s word for salt and appears in both words. “sek” is the word for bitter, “umat” is their word for lake, and “gaulash” is the word for desert.

The language-words and grammatical structure of the languages are kept in an excel file, while the geography, and a glossary file, are saved in word.

There is a heavy accent on specie-separation. In many fantasy settings, species are integrated. Dwarves living with humans living with elves and so on. In conceiving of this world, I thought to myself, with all the separation and ostracizing of different racial groups just among humans in the real world…what would a world be like with multiple sentient species. Given humanity as the baseline, it’s hard to imagine a realistic world in which heavy demonizing of the “other” does not occur, especially when that “other” is an entirely separate species in capable of cross-breeding; if humans are so capable of committing atrocities against other humans, then the bar would be even lower when confronted with other species.

And yet, humanity is capable of profound acts of life-empowerment, and so as the centuries pass in this fantasy world the barriers between species, like the atrocious arbitrary barriers between the “races” in this world, slowly break down.

As a final note; to say that I’m not heavily influenced by my years of playing Dungeons & Dragons (and Tolkien) would be, well, a lie. In developing this world for a role-playing game campaign setting I’ve used orcs, goblins, dwarves, and elves as some of the different species with the specific aim to make it “playable.” But once I begin writing stories set in this fantasy world, I’m not sure I will be using the “standard” species…but it does allow for an easier access to the world by the reader when one says “elves” rather than a new, made-up, name for a species that shares similar traits/ideologies to classical-fantasy elves.