The Impromptu Touch Attack (ITA) game group, who are nestled in the warm entangle-enspelled Northern California wine country, have been playing various role-playing games together since the early 2000s.
We hope to bring to you an entertaining podcast of our one-going adventures in several different campaigns and that if we end up failing to enrich the rpg culture with our styles and insights in playing the games we love then hopefully you find humor in our attempts.
For episodes listed in order by campaign, see our campaign page
Below Waterdeep, in the Undermountain, our adventurers have their first encounter with the Plague Rats thieves guild!
The Mystics continue exploring Undermountain while making friends and enemies!
In preparation for an upcoming job, some of the Mystics delve into Undermountain!
Back in Waterdeep, members of the Mystics attend another infamous "Tuna Party!"
All that's left is for the runners to escape the Redmond Barrens, meet the Johnson, and collect their pay!
After their encounter with the hobgoblins, the party returns to the wild elf king!
The tense climax of the wild elf king's task; battle with cliffside hobgoblins!
Tasked with a quest by the wild elf King of the Laughing Hallow, the Sword Coast adventurers head into the Illefarn Mountains!
The adventurers approach the Laughing Hallow in the shadow of Mount Illefarn in our second Sword Coast campaign episode which uses Shadowrun Rules in the Forgotten Realms Setting!
From the town of Secomber, the adventurers head into the wilderness in our first Sword Coast campaign episode which uses Shadowrun Rules in the Forgotten Realms Setting!
A strange structure in the Redmond Barrens, could this be where the kidnapped victim the Shadowrunners are searching for is?!
Deeper into the Redmond Barrens, towards the Rats' Nest, the shadowrunners continue their search for the missing ghoul!
In search of the missing ghoul, the shadowrunners make their way into the depths of the Redmond Barrens!
After a couple of weeks of R & R, the shadowrunners get offered a new job!
Pirates and Insects and Crew, oh what will the shadowrunners do with the Maersk freighter?!
Engaging the pirates on the cargo freighter, the shadowrunners nervously watch the bugs at their backs!
Infiltrating the storm-tossed cargo freigther, the shadowrunners find the situation more complicated than anticipated!
Back in Seattle, the shadowrunners take some time for some self improvement before getting offered a rush, and lucrative, job!
Hopping from Vegas to northern CalFree State, the shadowrunners frolic in the redwoods!
Junkyard hellhounds put the fear into our shadowrunners in Chicago!
The Shadowruners team up with a rigger with a dark past as they get sent to pay for their vehicular sins!
Chased by Humanis goons, the Shadowrunners hope they survive to get Mekajiki to his fight at the Vault in the Chicago Containment Zone!
Impromptu Touch Attack's Game Masters sit down to discuss DMing Shadowrun for the last year!
The shadowrunner's meet with the Atlantean Foundation, or at least their proxies, goes down!
Finishing their Seattle shadowrun, the team then heads for Chicago to make a deal with the Atlantean Foundation!
The shadowrunners put the peddle to the metal to protect Mr. Johnson!
Always when you just want to sit and enjoy your heavily processed nutrasoy paste!
Off to steal a historical artifact enroute to the University of Washington, the shadowrun is go!
The runners are offered a new shadowrun, and then another, as past deeds begin to haunt them!
With the runners back in Seattle, there's time for four Shadowrun vignettes!
To finished a shadowrun the team just needs to meet with the neighborhood trustful Mr. Johnson!
A Chicago Matrix host is proving to be most difficult as locals ask for the Shadowrunner's organs!
Another day, another shadowrun in Chicago's Containment Zone, it's academic (residual SR Missions S5AM2 Critic's Choice Spoilers)!
Will the Shadowrunners survive a run so close to Chicago's Cermak Crater? (SR Missions S5AM2 Critic's Choice Spoilers)!
The Shadowrunners head deep into the Chicago CZ to meet Mr. Johnson (SR Missions S5AM2 Critic's Choice Spoilers)!
The Shadowrunners get called out for another Chicago run (SR Missions S5AM2 Critic's Choice Spoilers)!
The shadowrunners attempt to make their escape at Pike Place (last Splintered State spoilers episode)!
Are the Mystics safely back in Waterdeep or trapped in nightmares constructs of the Hag Queen?
The Waterdeep adventurers, The Mystics, confront their oldest enemy where they are determined to succeed or die trying!
Shadowrunners simply making some quick cash on the side (Splintered State Spoilers)!
Just when the shadowrunners thought they were out...(Splintered State Spoilers)!
Morality! Ethics! Are these words the shadowrunners understand (Splintered State Spoilers)!?
The adventurers from Waterdeep, make their way to the heart of night hag's city!
The shadowrunners make their plans for meeting the owner of the mysterious commlink (Splintered State Spoilers)!
With the shadowrunner team split, combat with the feral transhumanists continues (Splintered State Spoilers)!
Contacts are contacted, calls are made, and the mysterious commlink rings (Splintered State Spoilers)!
Back in the Seattle shadows, the shadowrunners are offered a milk run (Splintered State Spoilers)!
With the data downloaded, the shadowrunners focus on the next Chicago objective (SR Missions S5M1 Spoilers)!
The shadowrunners hold down the laboratory as they hack the data (SR Missions S5M1 Spoilers)!
The Shadowrunner's Chi-Town adventure continues (SR Missions S5M1 Spoilers)!
Goons to the left, Spirits to the right, stuck in Chicago with you (SR Missions S5M1)!
The shadowrun proves to be far more difficult than expected (SR Missions S5M1)!
The shadowrunners travel to Chicago for a run (SR Missions S5M1)!
With players home for the holiday, the Waterdeep campaign continues as the PCs hunt for more night hag masks!
The shadowrunners are offered a new job as past runs begin to haunt them!
Deep into Puyallup Barrens and Hell's Kitchen, the shadowrunners face full auto!
ITA's 1st Dungeons & Dragon's 5th edition game, with our Leif's inaugural DMing!
Just a simple easy shadowrun-jaunt to the Puyallup Barrens.
The Shadowrunners continue to hunt for their mark, will they find him, be given the slip, or eaten by ravenous packs of dzoo-no-qua!?
The Shadowrunners meet Mr. Johnson in the second Shadowrun episode!
The first ITA Shadowrun episode! The PCs are thrown into the thick of it as they're forced to learn the rules the hard way.
The Haradhiem adventurers escape from the ruins of Cliffcrypt and journey home!
Assualt on a house of hags!
Houses, Hags, Haunts, and Hallucinations in the Outer Planes!
The horrors of the ruins of Cliffcrypt cause our adventurers to fight for their lives!
Phil and Logan sit down for a holiday episode to discuss their characters, campaigns, and other topics.
In the ruins of Cliffcrypt, the party ponders dwarven texts and delves deeper into the dungeon!
A special holiday episode of random background information about the Agrros Guleth campaign.
More secrets of the ruins of Cliffcrypt revealed while its denizens continue to confront the adventurers!
Exploration of the ruins of Cliffcrypt continues; someone nearly dies and some of the history of the site is revealed!
Into the ruins of Cliffcrypt! The humans of the Agrros Guleth campaign begin a dungeoncrawl!
Climatic Events in the town of Death of Innocence! Will the Forgotten Realms mystics earn their mythic boon from the goddess of beauty or will they be crushed and clawed and gnawed upon?!
Heading for the ruins of Cliffcrypt, half the Agrros Guleth human party gets drunk, hangovers hurt, dangerous encounters, and an in-joke explained!
The Agrros Guleth humans travel further into orcish territory and decide things!
The Waterdeep campaign continues! After returing the lost acolytes, the Mystics head to the northern logging camp to hunt worgs and their infernal leader!
The Agrros Guleth human campaign continues as the PCs travel deeper into orcish territory!
The first Agrros Guleth human campaign episodes, where our heroes travel past the human lands into tribal orc and goblin territory to determine if war will come to the Western Marches!
The battle with the mythic medusa from last episode continues! Will our heroes survive? Will they be turned to stone and dominated...some more? Or will a player's mistake threaten to doom them all before the medusa can even react?
Celebration in the town of Death of Innocence and afterwards, our heroes seek out the lost acolytes of the nature god, Silvanus, in the woods south of town where death and doom awaits.
Previous episodes use the older name of the podcast, "Inappropriate Touch Attack", and while changes have been made to the site, the episodes themselves still use them in reference to the podcast. The campaigns are the same, only the title of the podcast differs.
Divine encounters in the morally desolate Gray Wastes for our Waterdhavian adventurers as well as sinking into the political layers of the town of Death of Innocence!
The Waterdhavian party escorts the survivors of the troll-attacked caravan but not for long. Troll battle drums in the deep of Nifelhiem give chase to our heros!
In Nifelhiem, the Waterdhavian party comes across a gang of trolls and their pustule ridden hounds attacking, and eating, a caravan.
Impromptu Touch Attack's Dungeon Masters sit down to discuss DMing, their campaigns, and the nature of role-playing games.
Impromptu Touch Attack's Forgotten Realms campaign is given its podcast debut. The Waterdhavian party searches the Grey Waste for Glissandra and Sonnet's adopted sister.
The goblins and the ogre become highway robbers as they lay a trap for the bandits in order to relieve them of the estate deeds. Also, a one-side vegitable and fruit fight forms an appology of sorts.
The Inaugural Impromptu Touch Attack podcast, a hybrid Pathfinder / D&D game group's game. The ogre and his goblins, or depending on who you ask, the goblins and their ogre set out to intercept bandits and the stolen manor deeds.